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Cemetery Gate Game Asset (with Attachable Posts)

This is a semi-stylized low-poly 3D model of a rusty wrought-iron gate and accompanying posts for a spooky dungeon crawler video game. It is an environmental asset that will appear at the entrance to a cemete80ry-themed level of the game. The main gate has 74 polys, 244 tris, 196 edges, and 124 verts. The gate post model will be duplicated multiple times to create a barrier around the graveyard level. It has 49 polys, 94 tris, 96 edges, and 49 verts. Both assets were originally modeled in 3DS Max. The textures for the models are 2048x2048 and were hand-painted in Mudbox and touched up in Photoshop.

Gate model in Sketchfab

Gate post model in Sketchfab

Concept art sketch of the main gate and the accompanying posts. The original concept included an inner gate, but this was scrapped to make the entrance to the level appear more inviting.

Concept art sketch of the main gate and the accompanying posts. The original concept included an inner gate, but this was scrapped to make the entrance to the level appear more inviting.

Turntable animation of the gate model with attached posts, created in 3DS Max and Adobe After Effects, then uploaded to YouTube. For reference, the poly count in this video reflects the total polys of the gate and the posts displayed.

Back of the main gate model in 3DS Max, wireframe

Back of the main gate model in 3DS Max, wireframe

Front of the main gate model in 3DS Max, wireframe

Front of the main gate model in 3DS Max, wireframe

Side of the main gate model in 3DS Max, wireframe

Side of the main gate model in 3DS Max, wireframe

Back of the main gate model in 3DS Max, gray-shaded

Back of the main gate model in 3DS Max, gray-shaded

Front of the main gate model in 3DS Max, gray-shaded

Front of the main gate model in 3DS Max, gray-shaded

Side of the main gate model in 3DS Max, gray-shaded

Side of the main gate model in 3DS Max, gray-shaded

Back of the main gate model in 3DS Max, fully textured

Back of the main gate model in 3DS Max, fully textured

Front of the main gate model in 3DS Max, fully textured

Front of the main gate model in 3DS Max, fully textured

Side of the main gate model in 3DS Max, fully textured

Side of the main gate model in 3DS Max, fully textured

UV map for the main gate model, created in 3DS Max

UV map for the main gate model, created in 3DS Max

Diffuse map for the main gate model, created in Mudbox and touched up in Photoshop

Diffuse map for the main gate model, created in Mudbox and touched up in Photoshop

Specular map for the main gate model, created in Mudbox and touched up in Photoshop

Specular map for the main gate model, created in Mudbox and touched up in Photoshop

Normal map for the main gate model, created in Mudbox

Normal map for the main gate model, created in Mudbox

Opacity map for the main gate model, created in Mudbox and touched up in Photoshop

Opacity map for the main gate model, created in Mudbox and touched up in Photoshop

Back of the gate post model in 3DS Max, wireframe

Back of the gate post model in 3DS Max, wireframe

Front of the gate post model in 3DS Max, wireframe

Front of the gate post model in 3DS Max, wireframe

Side of the gate post model in 3DS Max, wireframe

Side of the gate post model in 3DS Max, wireframe

Back of the gate post model in 3DS Max, gray-shaded

Back of the gate post model in 3DS Max, gray-shaded

Front of the gate post model in 3DS Max, gray-shaded

Front of the gate post model in 3DS Max, gray-shaded

Side of the gate post model in 3DS Max, gray-shaded

Side of the gate post model in 3DS Max, gray-shaded

Back of the gate post model in 3DS Max, fully-textured

Back of the gate post model in 3DS Max, fully-textured

Front of the gate post model in 3DS Max, fully-textured

Front of the gate post model in 3DS Max, fully-textured

Side of the gate post model in 3DS Max, fully-textured

Side of the gate post model in 3DS Max, fully-textured

UV map for the gate post model, created in 3DS Max

UV map for the gate post model, created in 3DS Max

Specular map for the gate post model, created in Mudbox and touched up in Photoshop

Specular map for the gate post model, created in Mudbox and touched up in Photoshop

Diffuse map for the gate post model, created in Mudbox and touched up in Photoshop

Diffuse map for the gate post model, created in Mudbox and touched up in Photoshop

Normal map for the gate post model, created in Mudbox

Normal map for the gate post model, created in Mudbox

Render of main gate with three posts on each side as a demonstration of layout, created in 3DS Max.

Render of main gate with three posts on each side as a demonstration of layout, created in 3DS Max.